Looks like Star Wars Jedi: Fallen Order has a Sekiro-style posture system
Parrying and blocking was a big part of today's gameplay reveal
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Among other things, the Star Wars Jedi: Fallen Order gameplay E3 2019 reveal showed off a Sekiro-style posture system. We saw some lovely environments, cute robots, much-less-lovely-and-cute spiders, and plenty of classic Force powers, but the element that stood out to me was the white meter attached to protagonist Cal and the enemy Empire soldiers. Game Informer referred to this as a defense meter in a talk with Respawn, and nearest I can tell, it works similarly to the posture meter in Sekiro. Take a closer look at this bout with a Purge Trooper:
The Purge Trooper blocks Cal's strikes, but every hit whittles down his defense meter - we're just gonna call it that for now - a little bit. When he finally counterattacks, Cal parries the hit, exhausting the Purge Trooper's defense. This breaks his stance, leaving him open for a big hit from Cal's lightsaber. Here's another clip from the fight:
Here, the Purge Trooper is the one attacking. Cal parries every strike, and each successful parry lowers the Trooper's defense until - again - his stance is broken and he's left vulnerable.
If you were to run those fight descriptions through a quick find-and-replace, you'd have a spot-on description of Sekiro's posture- and parry-driven combat. Fallen Order's combat is also built on Force powers and a variety of other attacks, but some of the one-on-one fights are definitely channeling From Software. Respawn said as much to Game Informer, and we also heard a fair bit about how Fallen Order was built so that "you really have to think when you go into fights."
Weekly digests, tales from the communities you love, and more

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


