Kojima is most proud of Death Stranding's "positive" shared-world multiplayer approach
Kojima's had enough of the internet's negativity
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Death Stranding creator Hideo Kojima says he's proud of "many" aspects of the game, but the one thing he's most proud of is the way it encourages a positive online multiplayer experience for players to share.
In an interview with PlayStation Access, the veteran game designer spoke about the just-released Death Stranding and reflected back on a number of subjects around its development. When asked what he was most proud of looking back, Kojima took a moment to internally sift through a few of his latest project's best features, before landing on Death Stranding's comparatively positive approach to a shared online world.
"If you look at the world right now, we are connected to the internet 24 hours a day. And that technology was supposed to be there to make us happy. However, what you see today is people anonymously fighting each other or discriminating against each other. Some people are getting tired of social media or the internet as a whole. But when you play Death Stranding, your connection with other people is entirely positive."
"Because there isn't anything negative," he continues. "It's all based on positive intent and positive feedback. You start to care for each other. If there was any point at which I was worried about the game, it would be whether or not this positivity would work. But looking at the feedback people are saying things like, 'Oh, I'm a bit nicer now!' When I saw that, I was really happy. So I'm proud of that."
Death Stranding has polarized the internet since reviews began pouring in with scores across the spectrum. Leon Hurley found Death Stranding's core gameplay loop unengaging but found a lot to love in its atmosphere, visuals, and shared world mechanics. Sam Loveridge also writes about how the game's asynchronous multiplayer design encourages community involvement and building positive human connections.
The entire interview with Kojima shares a lot of insights into Death Stranding and Kojima's mindset for making games, and it's more than worth a listen for fans.
However you think of Death Stranding, it's hard to deny that it looks darn good, better still on a 4k TV. Upgrade your setup and save a bundle by keeping up with our guide to the best Black Friday TV deals.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


