Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Best gaming gadgets
  • New Games 2026
  • Arc Raiders
  • Summer Game Fest 2026 schedule
  • Submit your clips. Win prizes
Don't miss these
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Best FPS games: A screenshot of the Doom Slayer shooting a Cyberdemon in the game Doom Eternal.
FPS Games The 25 best FPS games to play in 2026
Marathon cinematic shot of assassin runner
FPS Games Marathon risks watering down its best feature if it keeps listening to fans
A picture of Classic Marathon showing the player walking down a corridor in first-person with a gun drawn and a terminal at the other corner
FPS Games I played Marathon and its 1994 predecessor to see how Bungie has evolved over the years
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Resident Evil Requiem, Pragmata, Marathon, and Monster Hunter Stories 3
Games The best games to play in 2026, so far
Nathan Drake looks at some ruins as Sam watches, in Uncharted 4, from the PS5's Uncharted: Legacy of Thieves Collection
Action Games 10 years later, Uncharted 4 remains the perfect antidote to overly bleak and serious adventuring
A woman sits at a bar in an Arc Raiders trailer
Third Person Shooters Arc Raiders devs "still learning" what to do with PvP
A screenshot of new Arc Raiders map Riven Tides, set along the coast
Third Person Shooters I’ve been burned by the new Arc Raiders map, but that’s what happens on a beach holiday
Helldivers 2 PS5 screenshot
Games The 25 best online games to play in 2026
Horizon Hunters Gathering screenshot showing the team of hunters assembling together
Co-op Games Horizon Hunters Gathering: Everything you need to know about Guerrilla's new co-op action game
Armored tank warrior walking in cathedral
Action Games Meet the dev who quit Rockstar Games during GTA 6 fever to make a single-player MMO-like
Screenshot of Lilith from Diablo 4
Action RPGs Lord of Hatred is Diablo 4 at its best because it remembers Diablo 3 was good, actually
Arc Raiders player holding a gun in red light
Third Person Shooters Arc Raiders studio contacted by crime scientist "intrigued by how players are interacting"
Arc Raiders player holding a gun in red light
Third Person Shooters Marathon, Arc Raiders, and Last Flag devs discuss the ongoing evolution of multiplayer shooters
Multi-colored digital man stares at the camera
FPS Games Marathon boss says extraction shooters are like The Lord of the Rings and that's why they need PvP
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. FPS
  3. Back 4 Blood

How Back 4 Blood and The Anacrusis are building on the legacy of Left 4 Dead

Features
By Austin Wood published 7 September 2021

A chat with Turtle Rock and Stray Bombay about the new golden age of co-op shooters

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The Anacrusis
(Image credit: Stray Bombay)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Co-op shooters are having a bit of a moment. From The Anacrusis and Back 4 Blood to Rainbow Six Extraction and Arkane's Redfall, the genre is suddenly swarming like the last hallway before a safe room in the common ancestor Left 4 Dead. But despite some shared blood, today's co-op shooters are all putting their own spin on the genre. 

The Anacrusis and Back 4 Blood, in particular, have benefited from the input and experience of Left 4 Dead veterans who are now elevating the genre in new and exciting ways. To get a better idea of how these two games are building on the legacy of Left 4 Dead, I spoke to the folks at The Anacrusis developer Stray Bombay and Back 4 Blood studio Turtle Rock, who've come up with totally different solutions to similar design challenges. 

Hold 'em or fold 'em in Back 4 Blood  

Back 4 Blood

(Image credit: Warner Bros.)

Co-op shooters live and die by their replayability. It helps if your first run makes a good impression, but what matters more is if the 50th is able to keep you on your toes. Does your 100th run introduce a combination of challenges you've never seen? Are you still fighting tooth and nail in your 500th run? We play these games because they're fundamentally fun shooters, but we keep playing them because at their best, they're peerlessly dynamic.   

Latest Videos From
You may like
  • Arc Raiders player holding a gun in red light Marathon, Arc Raiders, and Last Flag devs discuss the ongoing evolution of multiplayer shooters
  • A woman in a space helmet stares at something off the screen in Arc Raiders "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
  • Arc Raiders Wasp Hunter armor set with yellow leather "Players shouldn't feel fully safe" in Arc Raiders even in friendly lobbies, lead dev says

Back 4 Blood is investing in replayability in two big ways. Firstly, it's got competitive multiplayer running in parallel to its co-op PvE, offering a totally different experience by letting players bat for the zombies. But deep down, Back 4 Blood's replay value comes from its card system. 

By letting us craft decks of perk cards which are distributed throughout each run almost like a deck builder, Back 4 Blood gives us a fascinating skill tree and a way to control RNG, all while preserving just enough randomness to keep things interesting. With a guiding Game Director playing cards of its own to add new enemies and hazards, cards become the bedrock for everything in Back 4 Blood – and based on all the betas and previews so far, it works incredibly well. 

"We knew what we wanted to do, in terms of getting four players from A to B, and we've got the safe room," explains lead producer Matt O'Driscoll. "And then how do we build on that? How do we make this Turtle Rock's game of today? So one of our big ones there is the card system and how that comes into play. Particularly as you get into the game and start to unlock different cards and different players start building different decks, you're going to try to find a lot of experiments in there – I like this deck, I like this card, I want to play this way. And so we hope to find that, you know, people start building different decks and different ways of playing through the game with different play styles." 

Back 4 Blood

(Image credit: Warner Bros.)

"Here's a good example," he adds. "There's a card which, if you're incapacitated, while you're incapped, you're giving the rest of your team health. Now, that becomes a real interesting balance permutation, right? Normally, if you go incap, your job is to try and get close to the player and help them up as quickly as you can. But I'm getting health, so how quickly do I want to help this person up when I'm getting some free health from them being incapped? How you build these decks, and how you have these different things in there, it's gonna be... we've done it as best we can. But now we're opening it up to a wide world, it's going to be super interesting to see how people do that and build different decks." 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You may breeze through the game and we can be like, well, enough of that

Matt O'Driscoll

The brilliance of Back 4 Blood's card system is its mix of control and chaos. You can build the perfect melee deck, but if the game plays a few exploder cards of its own, you'll have to scrounge up a new strategy or be forced to fight walking bombs with a hammer. If you rely too heavily on one card to provide health or ammo, you may well die before you draw that card. Deck-building has its own learning curve, and maybe it's just the Hearthstone nutter in me, but I've found theorycrafting new builds to be as satisfying as shooting Back 4 Blood's Ridden. 

Back 4 Blood

(Image credit: Turtle Rock)

"Then on the flip side, we've still got the AI Director watching you play and how you're playing the game," O'Driscoll continues. "You may breeze through the game and we can be like, well, enough of that, we're going to throw a horde at you at this point, and maybe put some more of the mutated Ridden in there. But also, they've got their own set of cards, the game itself does. So they can play those – we call them corruption cards. So at the start of a round they might go, well in this one we're gonna make it foggy or dark, or we're gonna throw in some more kind of dangerous Ridden at you, some of them we can cover their weak spots with armor and things like that." 

Much like Left 4 Dead, Back 4 Blood has classical difficulty settings (normal, hard, etc.) as well as more nuanced adjustments that happen on the back end via the Director. Simply put, the Director will sometimes play more difficult corruption cards, either to respond to or outright disrupt your performance. This dovetails nicely with The Anacrusis, which has taken the idea of an AI dungeon master to a rare extreme.

You may like
  • Arc Raiders player holding a gun in red light Marathon, Arc Raiders, and Last Flag devs discuss the ongoing evolution of multiplayer shooters
  • A woman in a space helmet stares at something off the screen in Arc Raiders "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
  • Arc Raiders Wasp Hunter armor set with yellow leather "Players shouldn't feel fully safe" in Arc Raiders even in friendly lobbies, lead dev says

Beat the system in The Anacrusis 

The Anacrusis

(Image credit: Stray Bombay)

"I was a lead on Left 4 Dead 1 and 2, and I'm not an AI person, but we learned a lot about what people reacted to and what people noticed and didn't notice," says Stray Bombay CEO Chet Faliszek. "You can do a lot of things that are different every time that players really won't notice because they're too busy fighting things, or you haven't given them enough time between those encounters to understand how different they are, or the maps aren't long enough. There's a whole bunch of things you can do that don't break it up."

"We wanted something that was not just different each time you play it, but actually listening to you as you're playing as well. So while it's different every time, if you're a super hardcore team or it's the first time you've ever played an FPS game, you're still gonna get breaks. You're still gonna get these ups and downs. It's about leaving space. The game is social, so you're gonna have these discussions while you're playing and have all that interaction. That exists no matter what your skill level. But the game will actually adapt to how well you play."

The Anacrusis is set in a '70s sci-fi universe influenced by the likes of Space: 1999 and Logan's Run, albeit one that's defined by its alien infestation. It splashes in wild technology like laser and arc rifles, but its most impressive tech is the Driver that controls everything under the hood – and I mean everything. Maps are intentionally kept the same to let players master environments and anticipate choke points, but the Driver will adjust how many aliens you face, what kind of aliens are in each horde, where ammo is placed, what perks you receive, and more. 

The Anacrusis

(Image credit: Stray Bombay)

If the Driver recognizes that you're good at the game, for example, it will put ammo off the main path so you have to look for it. Maybe you'll encounter more enemies and more difficult combinations of special aliens. But let's say you're struggling a bit; the Driver might give you some extra ammo to help you out – and if you miss that ammo the first time, it might give you some more later down the line. If this sounds familiar, that's because Left 4 Dead pulled off some similar tricks with its own AI director back in the late 2000s. However, while The Driver in The Anacrusis is also adept at varying each playthrough, it's better equipped to make granular changes shaped by individual player performance.

"Good or bad teams, what you really want to have is that experience where there's like one person standing, they're rescuing everyone else, you're pulling it together, you're limping into the safe room with one health," Faliszek says. "We try to do things like, 'What if we give the pacing to the player and let them control it?' Well, players just push ahead. They set things off. They don't ruin their own game, but they won't have the understanding of the pacing in the same way that we can. With us owning all of that, we can have a lot more control and a lot more reaction." 

Just as Turtle Rock had to heavily playtest its card balancing, Stray Bombay has tested and trained the Driver extensively. When you first start The Anacrusis, the Driver will begin collecting data on you immediately. Encounters and items are generated on the fly, not all at once at the beginning of a run, so it's able to start you off slow and ramp things up if you're playing well. If you play with the same group of three for weeks and suddenly a new player is your fourth party member, it will accommodate their skill level as well. "Sometimes it comes up with weird edge cases out of the way it deals with different encounters," says communications director Will Smith. "Some of those are really good, some of those are really bad. We find out through tests."

The Anacrusis

(Image credit: Stray Bombay)

"You always want to be able to mix it up where, if we're paying attention to you and we understand how you're playing, you play with the same group every week, you can open that door and we throw just a gajillion things at you," Faliszek adds. "And you're like 'Oh my god, did you see that? That was insane, how do we ever do that?' You can't normally do that because you don't know what they experienced before or what they'll experience after. But if you're monitoring all that, you can do that. You know what, this really horrible experience of being overwhelmed isn't going to happen to you every time, but it is going to happen to you this one time, hope you enjoy it." 

We've already given it out to modders to start playing with. We'd love to have some mods available right at launch, that's the goal.

Chet Faliszek

The Anacrusis is planning to deliver some truly off-the-wall edge cases as well. Stray Bombay says that sometimes fire will heal aliens instead of damaging them. Maybe the Driver will send a couple Brutes right at the end of a timed section. Annoying little buggers called Spawners will hide in a corner and fill the room with damaging orbs until you find them. These variables hit their fever pitch in The Anacrusis' weekly challenge, which throws the most absurd challenges and limitations at players. "The least interesting thing is to say enemies have double hit-points," Faliszek says. "It's way more interesting to say that if you're a really good team, occasionally we're going to attack you from behind. We're gonna hide things off the path. We're gonna restrict some of the items you have. That is more challenging in an interesting way." 

Capturing the magic of Left 4 Dead 

The Anacrusis

(Image credit: Stray Bombay)

Another benefit of offloading so much to the Driver is that it makes The Anacrusis extremely moddable, just like Left 4 Dead was. "You can let modders make maps that are instantly fun and playable and challenging," Faliszek says. "They can make cool spaces in the sci-fi world and the AI will come in and take over. You can take any [geometry] and throw it into Unreal and mark the start and ending, and our system will go through and grind on it for a bit to find out that this is the path people will probably take, this is where off the path is, here's some other bits of data, and then you can play it." 

"It was really important that we have that mod support out of the gate, both so we could create and test maps quickly, and also so the community can. I think that's one of Left 4 Dead's legacies, just how many mods people made and how much people played in that space. It's a fun space to play in. You have characters you like, you have a world that you understand, and you lay stuff down and you're just living in that zombie world, and in our case now you're living in a sci-fi space world… We've already given it out to modders to start playing with. We'd love to have some mods available right at launch, that's the goal."

Back 4 Blood

(Image credit: Warner Bros.)

The Anacrusis and Back 4 Blood both have creative perk systems and smart AI, but they've focused on different aspects of those ideas to create wildly different experiences. The parallels are nonetheless striking, and the fact that they've come along at roughly the same time, and from former Left 4 Dead designers, is just as fascinating. As Faliszek observes, this wasn't due to some post-pandemic longing for co-op play – "nobody that's talking about their game today started during the pandemic" – but rather, he believes, a growing love for the kind of playable social spaces these co-op shooters provide.

"I think there's a group of people that've been playing for a long time online and have always thought of games that way," he says. "I think it's that growing popularity of people who want to hang out and play inside games. Like, PUBG's fun, and PUBG is about winning, but I think one of the reasons it's so popular is that you get that downtime with your team – you're looting, you're talking, you're joking around, and then you're going off to do the murders. Those kinds of games have just been growing in popularity, and this space just makes it really nice. If you do like an MMO, that's just too many people. You aren't really engaged. If I play Battlefield 5 on a 64-player server, I can go get a drink of water and nobody's gonna notice. But if you're playing a four-player co-op game and you're engaged, you have to be engaged, you're having this shared experience together and it works really well at about that size." 

CATEGORIES
PC Gaming Platforms
Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Arc Raiders player holding a gun in red light
Third Person Shooters Marathon, Arc Raiders, and Last Flag devs discuss the ongoing evolution of multiplayer shooters
 
 
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
 
 
Arc Raiders Wasp Hunter armor set with yellow leather
Third Person Shooters "Players shouldn't feel fully safe" in Arc Raiders even in friendly lobbies, lead dev says
 
 
Arc Raiders player holding a gun in red light
Third Person Shooters Arc Raiders studio contacted by crime scientist "intrigued by how players are interacting"
 
 
Arc Raiders screenshot of a helmet lying in sand
Third Person Shooters Tarkov chief is right: Arc Raiders is an extraction shooter for casual people, that's why I like it
 
 
A thief looking down a scope in Marathon
FPS Games After 80 hours of Marathon, I'm glad Bungie didn't try to please everyone
 
 
Latest in FPS
Mouse: P.I. For Hire
FPS Games Mouse: P.I. for Hire made all its money back in a month, selling 730,000 copies
 
 
Battlefield 6 Season 3
Battlefield Battlefield 6 Season 3 release date, time, and roadmap
 
 
Marathon cinematic shot of assassin runner
FPS Games Marathon risks watering down its best feature if it keeps listening to fans
 
 
Destiny 2 Renegades trailer screenshot of aged Drifter
Destiny Destiny 2 fans pick out a grave as Bungie confirms it's got nothing to say and Sony records loss
 
 
Marathon Triage runner
FPS Games Sony reports $765 million impairment loss on Marathon and Destiny 2 studio Bungie for the last financial year
 
 
Screenshot from Halo Infinite's Firefight: Gauntlet mode, showing four spartans sprinting toward a group of armored brutes inside a shiny, alien interior.
Halo Months after Halo Infinite's final major update, Halo Studios releases a surprise PvE mode
 
 
Latest in Features
Image of a series of Switch 2 cases on a blue GamesRadar+ background.
Accessories Why settle for a boring Switch 2 case when you could grab one of these cute and colorful accessories instead
 
 
Nyx from Hades 2 overlaying an image of Selene and her winged horse visiting her
Hades 230 runs later, Hades 2's ranking system has me feeling cheated out of a huge missed opportunity
 
 
Resident Evil merch on a RE9 background of Raccoon City Police Department
Toys & Collectibles The 12 Resident Evil collectables worth saving Leon's credits for
 
 
Indiana Jones and the Great Circle screenshots on Switch 2
Adventure Games Indiana Jones and the Great Circle on Switch 2 is further proof that Nintendo's latest can tackle the biggest third-party hits
 
 
Obsession movie
Horror Movies The new class of horror filmmakers is here, and they're all graduates of YouTube
 
 
Devil May Cry
Animated Shows Devil May Cry season 2 ending explained: who dies and what's next for Dante?
 
 
LATEST ARTICLES
  1. Star Wars: Fate of the Old Republic
    1
    New Star Wars RPG led by Mass Effect boss backed by $100 million fund "bringing common sense back to the games industry"
  2. 2
    Should you choose warn or hope in Directive 8020?
  3. 3
    Why settle for a boring Switch 2 case when you could grab one of these cute and colorful accessories instead
  4. 4
    All Diablo 4 Chronicles of Creation and Weathered Shrine locations
  5. 5
    Baldur's Gate 3 fans behind OG Baldur's Gate remake mod give it "massive visual overhaul"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...