How to transport the Hard Drive in Helldivers 2
We explain where to take the SSSD Hard Drive to the Communications Relay
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The Helldivers 2 mission to transport the SSSD Hard Drive to the Communications Relay and Upload Data Via Local Relay is something that can confuse new players and leave them uncertain about what to do - namely, where do you take the Hard Drive? A difficult question to begin with, it's certainly not helped by swarms of insects or giant robots bearing down on you at the same time. Don't worry though, as I'll explain where to transport the SSSD Hard Drive in Helldivers 2.
How to Transport the SSSD Hard Drive to a Communications Relay in Helldivers 2
Once you've acquired the SSSD Hard Drive in Helldivers 2, you need to carry it to the Communications Relay - which is a location marked in grey on the map with a Laptop with an Up-facing arrow, where it says Upload Data via Local Relay.
Yes, it's probably really far away from you, but that's the point - you need to carry it across the map to the spot indicated. The Hard Drive can't be damaged and you can drop it any point, but while holding the SSSD, you can only fight with one handed-weapons, though still use Stims, dive, throw grenades and call in Stratagems without issue. For most players, this means they'll only be able to use their secondary weapon, though SMGs are the exception, as you can fight with them one-handed. If you get in trouble, either try to run, or drop the Hard Drive and fight them off before going back to get it (obviously this is easier with friends to protect you).
Once you get it to the Communications Relay facility, you need to look for an interactive computer terminal - there'll be a box next to it where you can deposit the Hard Drive. This won't immediately complete the mission, but you will at least be free of it, using the terminal to finish the objectives accordingly.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


