Ghostwire: Tokyo's director wants to make a sequel
Nothing's decided yet, but at least the director's on board
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Ghostwire: Tokyo, from The Evil Within developer Tango Gameworks and publisher Bethesda, just launched in March, but its director is already expressing interest in a sequel.
In a new interview with IGN Japan, Ghostwire: Tokyo director Kenji Kimura confirmed that he's on board to make not just a sequel, but also DLC for the first game. Here's the relevant excerpt translated by an app:
"I think that when things calm down a bit more, and when I've cooled down a bit more, I'll have ideas for DLC and sequels, and I'll want to make them," said Kimura. "Nothing has been decided yet, so I can't tell you anything more than that."
Despite launching as a PlayStation console exclusive, a Ghostwire: Tokyo sequel would likely have some degree of Xbox exclusivity due to Microsoft's acquisition of the game's publisher, Bethesda.
Ghostwire: Tokyo is a first-person action-horror romp that takes place in an eerily empty Tokyo after a mysterious fog swallows all of the city's residents except for the player character, who gains the supernatural powers of KK, the spirit of a former cop. Our 3.5/5-star review praises the unique setup, gorgeous world, and immaculate vibes but takes points off for repetition and a shallow combat system.
"Ghostwire: Tokyo feels like a throwback to a different era of action game design," our review reads. "It takes an off-beat approach to world design, story encounters, and combat pacing that won't be for everyone, but if you can get it to click into place you'll have a resoundingly chill time hunting ghosts throughout Tokyo."
Looking for a good scare? Check out our guide to the best horror games to play right now.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


