Ghost of Tsushima launch trailer appears to have gone live early
Put a mental asterisk on that "available now" blurb
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The Ghost of Tsushima launch trailer is now available online, a full four days ahead of the game's Friday, July 17 release date.
The trailer is still classified as unlisted on Youtube but has already been spread around social media. Curiously, it hasn't been shared by Sony, PlayStation, or Sucker Punch, but there's no doubt that the trailer is legit. It does rather awkwardly end with an "available now" blurb, but the description for the trailer still invites players to lock in their Ghost of Tsushima pre-order before July 17, so whatever.
Update: Sucker Punch has now shared an updated version of the trailer on Twitter. The content is exactly the same, but the ending has ditched the "available now" blurb in favor of a pre-order reminder.
Ghost of Tsushima is just days away! Watch our launch trailer, and find more at https://t.co/XU3ZJ8Y3dc 🗡️#GhostOfTsushima pic.twitter.com/9YN52o6VacJuly 13, 2020
Anyway, the trailer is, as expected, cool. This is some of the best and most extensive dialogue we've heard from Ghost of few words Jin Sakai, and the rapid-fire clips in the trailer are a fun showcase of what we can expect from this samurai adventure. Flutes! Grappling hooks! Irresponsibly beautiful plants! And lots, and lots of dead dudes in armor which seems to affect your sword about as much as freshly churned butter. Between a recent developer Q&A session and previous trailers, we've seen all of this stuff before, but damn does it always look good in motion.
If you're planning on jumping in on day one, be ready for around 8GB of day-one updates on top of the base install size of 50GB. If you're still on the fence about Sucker Punch's samurai stealth experience, read up on the origins of the game and its commitment to historical and cinematic authenticity.
Players will likely use Ghost of Tsushima's extensive Kurosawa cinematic mode to create trailer-length films of their own.
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


