Helldivers 2 is "starting to break at the seams," game director admits, since Arrowhead kept choosing new content over bug fixes: "Now we're paying the price"

Helldivers 2 soldier in blue lighting
(Image credit: Arrowhead / PlayStation)

Trust me, Helldivers 2 developer Arrowhead has heard you talking about how bad you want optimization for months now. Its devs understand – they know it's their fault.

"The calls are coming from inside of the house," game director Mikael Eriksson says candidly during a new, official Q&A on YouTube. "Now we're paying the price a little bit for this. So that is why we're so focused right now on addressing this and rethinking a little bit about how we're developing the game."

But, "eventually," he recognizes, "like where we are where we're at right now – we see that [...] we've been starting to break at the seams, and it's not just in one place, unfortunately. It's in many different places at once."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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