Arc Raiders design lead confirms Embark is about make Trigger Nades much harder to use, and nerf Kettle insta-kills too: "You can't have it leave your hand and just blow it up immediately"

Arc Raiders raider in hockey goalie outfit winding up a punch
(Image credit: Embark Studios)

Ahead of a balance patch currently planned for Tuesday, January 13, Arc Raiders design lead Virgil Watkins of developer Embark offered a preview of changes being applied to two balance outliers: the Kettle rifle and Trigger Nades.

Speaking with GamesRadar+ as part of a forthcoming wide-ranging interview, Watkins discusses the balance of power and value among Arc Raiders' gear tiers. The Kettle, a common semi-auto rifle capable of melting players when wielded with fast fingers (or a good old-fashioned macro), and Trigger Nades, which are by far the most lethal standard-use grenades around, upset that balance of power as-is and are eating deserved nerfs.

A Kettle that still performs but can't be abused, and Trigger Nades that hurt (and, critically, hurt Arc) up close but demand far more accuracy and care? I haven't played with the new balance patch myself, obviously, but these sound like elegant changes – an encouraging response to some early pain points for the game's meta.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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