Ahead of The Witcher 1 remake, OG RPG story lead reveals that ending cutscene was created not "really involving the story team," which was "a mistake"

The Witcher
(Image credit: CD Projekt Red)

The whole reason The Witcher 2 goes off in a decidedly more political direction is because someone high up at developer CD Projekt Red wanted the first Witcher to have one more final ending cutscene and chose to have one made without much involvement from the studio's narrative team, according to original lead story designer Artur Ganszyniec.

Ganszyniec recently wrapped up his first playthrough of the original Witcher in about 20 years on YouTube, a 26-video series that yielded all sorts of interesting development insights, and the latest video sheds new light on how the game's final cutscene came to be.

"That's where we wanted the game to end, like with an open question and open future. But while we were finishing the game, someone decided, like the board decided or [Michał Kiciński, CD Projekt Red co-founder], that we needed an animated outro of the game," said Ganszyniec.

Jordan Gerblick
Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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