How to get Acorns in Grounded 2
Grounded 2 Acorns in are found in the South regions of the map
Acorns in Grounded 2 are harvested for both Acorn Shells and Acorn Tops, which can be used to craft everything from armor to ammunition, to certain types of food and base components. Acorns themselves appear in certain locations of the map, usually near trees, which makes a lot of sense. With that in mind, I'll explain exactly where to look for Acorns in Grounded 2, and how to harvest them once you find them.
Acorn locations in Grounded 2
Acorns in Grounded 2 are generally found in the Southwest and Northwest regions of the map. So that's The Entrance, and to a lesser extent Pine Hill. Specifically, they're found beneath the big oak trees that are located in those corners of the park, as well as generally all over these regions. They'll also be more reliably found as you get closer to the oak trees.
The Entrance zone of Grounded 2 has Acorns all over it. However, to get one, you'll need to hit it with a level 1 Omni-Tool Hammer, one of the first Grounded 2 Omni-Tool upgrades you'll unlock. When the Acorn breaks, you'll get several Acorn Shells, and have a chance to get an Acorn Top (though this isn't guaranteed). Keep in mind that this area is a little more dangerous than the starting zone: expect Spiderlings, Orb Weaver Jr. spiders, and worse as you approach the border.
Acorns spawn into the map in their spawn zones every 24 hours, so even if you clear out the region, more will spawn in eventually for you to clear up. Make sure to use the Resource Scanner on your map to check for nearby specific locations once you're close.
Looking for other crafting materials? Find out how to get Grounded 2 Grass Seeds.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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