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Dying Light: The Beast director says great open-world games aren't about how big the map is, but about how good it feels to move around
By Ali Jones published
News "If it's hand-crafted, if it feels real, the player's satisfaction of being in that world is much bigger"

Capcom confirms where Resident Evil Requiem falls in the series' timeline, as devs say they initially thought they "couldn't touch Raccoon City"
By Liv Ngan published
News We're returning to where it all began

Resident Evil Requiem devs spent "some time experimenting" with open world and online formats, but in the end settled for a "single-player, offline game"
By Issy van der Velde published
News No multiplayer shenanigans here

Capcom revealed some Resident Evil Requiem gameplay and it's a big day for people who like walking down hallways
By Scott McCrae published
News At least the hallways look very good

Resident Evil Requiem director says Leon Kennedy is "quite a bad match for horror," and that's why he's totally, 100% not in the game even a little bit
By Jordan Gerblick published
News Uh huh

I'm replaying Dying Light 2 to prepare for The Beast, and I finally get why it isn't scary: it tried to fix something that wasn't broken
By Jasmine Gould-Wilson published
Now Playing Now Playing | Nights are a bit of a sleeper in Dying Light 2, and I'm ready for The Beast to change that

Dying Light: The Beast director says no-one expected Dying Light 1 to be "such a kickass game," but admits "we made some missteps" on Dying Light 2
By Ali Jones published
News Techland wants to prove it's still got its parkour zombie mojo

10 years later, the original Dying Light is getting a chunky visual upgrade with audio improvements this week, but it's not a "complete overhaul or remaster"
By Jordan Gerblick published
News Dying Light boss Tymon Smektala says his "heart skipped a beat" when he realized people were expecting a "full remaster" from the Retouched Update
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