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  1. Games
  2. Survival Horror Games
  3. Stalker 2: Heart of Chornobyl

Baldur's Gate 3 dev says Stalker 2's commercial success is proof of a "seismic shift behind so much" and players are "hungry for hyper-engaging, focused experiences"

News
By Jordan Gerblick published 22 November 2024

"Nobody is talking about it"

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Stalker 2: Heart of Chernobyl
(Image credit: GSC Game World)
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Michael Douse, the publishing director of Larian Studios, the folks behind Baldur's Gate 3, has some thoughts on the commercially successful launch of Stalker 2: Heart of Chernobyl.

Stalker 2's publisher, GSC World, recently announced "a million copies were sold" since launch, not to mention "much more stalkers" playing on Game Pass. All in all, it's a tremendous success for a game facing the unprecedented headwinds that Stalker has with the ongoing conflict between Russia and Ukraine.

Douse took to Twitter in the wake of Stalker 2's release to explain his perspective on its success, saying there's been a "seismic" and silent shift in what players want from games.

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  • Baldur's Gate 3 Baldur's Gate 3 marketing lead hands Sony some advice after multiplayer fails: "Every experience is a shared experience"
  • Highguard Baldur's Gate 3 publishing lead says "game development runs on optimism" as the industry comes to Highguard's defense

"People are more hungry for hyper-engaging, focused experiences than they are shiny prepped up retail product and this is the underlying seismic shift behind so much, and nobody is talking about it," Douse said. "The increased prominence of digital over retail and the ability to access audiences directly is a threat traditional publishers cannot keep up with."

People are more hungry for hyper-engaging, focused experiences than they are shiny prepped up retail product and this is the underlying seismic shift behind so much, and nobody is talking about it. The increased prominence of digital over retail and the ability to access… https://t.co/oJI1T5gaA6November 22, 2024

Douse has been extremely outspoken about other releases and the state of the industry generally, making headlines back in April for proclaiming "marketing's dead" because players don't want to be "bamboozled," and again in August when he backed Fallout: New Vegas director Josh Sawyer's idea for his dream RPG, and again in September when he called Like A Dragon: Pirate Yakuza in Hawaii's quick turnaround "genius sh*t," and again in October when he said if Ubisoft wants "subs over sales" then "developers must get used to not having jobs," and again... well, you get the point. Dude says a lot of stuff.

After a lengthy and, again, troubled development cycle, Stalker 2 finally launched this week to largely positive reviews. The most prevailing criticism of the game is its lackluster performance, with our verdict reading "the best but most broken game I've played all year." All in all, it sounds like the actual meat of the game is survival horror FPS nirvana; it's just buggy, which isn't the worst way a game has ever been received.

Stalker 2 is secretly a spiritual successor to Fallout: New Vegas, and after 45 hours in The Zone I'm ready to die on this irradiated hill.

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CATEGORIES
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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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