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  1. Games
  2. Platforming Games
  3. Sonic the Hedgehog
  4. Sonic Racing: CrossWorlds

I think Sega is sneak dissing Mario Kart World again, says Sonic Racing: CrossWorlds races are won by "players who think strategically and race skillfully, not just those who get lucky"

News
By Jordan Gerblick
Published 7 October 2025

"In item-based racing games, being in first place is often a disadvantage since everyone behind you can attack with items. That can make players not want to be in first place"

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Sonic in werehog form in Sonic Racing: CrossWorlds races through a forest
(Image credit: Sega)
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Some rivalries never end, and the one between Sega and Nintendo is one of the longest running and most legendary ever. The two companies both have newish racing games out, with Mario Kart World having launched alongside the Switch 2 back in June and Sonic Racing: CrossWorlds having released last month.

Sega took a '90s-style dig at Mario Kart World in a pre-release ad tempting players to "leave the open road behind" and downplaying "that kart racing game," and now, its developers are seemingly laying out what specifically makes Sonic Racing: CrossWorlds the superior kart racer.

Talking to Automaton, CrossWorlds creative director Masaru Kobayakawa said Sega's racing game may look like "a party game on the outside," but it's designed to reward skill rather than luck.

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"We designed the system so that no item guarantees victory, and players always have a way to counter items," said Kobayakawa. "The goal was to keep the fun and chaos of a party game, while ensuring that victory ultimately goes to players who think strategically and race skillfully, not just those who get lucky."

Kobayakawa also rightfully noted that item-based racing games, i.e. Mario Kart, often make it a huge disadvantage being in first place because everyone is chucking turtle shells at you from behind. Mario Kart even nerfs first-placers by giving them only the most useless items and increasing the length of time they stay shrunk after getting hit by lightning. Not to mention the blue shell specifically targeting racers in first place.

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CrossWorlds, meanwhile, tries to offset the inherent downsides of being in first place by adding Travel Rings that the player in first place can use to decide which CrossWorld the second lap of the race will take place in.

Kobayakawa said the CrossWorlds dev team takes the racing genre as a whole extremely seriously, and balance was at the forefront of their minds when making the game.

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"Our arcade development team includes players who are, frankly, among the best in Japan when it comes to the racing genre," said Kobayakawa. "We had them do countless all-out serious matches, tuning the game until everyone agreed the balance felt right. It's probably not something many other studios do."

Nevertheless Sonic Racing: CrossWorlds' Metacritic score ties it with the best Sonic racing game ever made, but it still can't overtake Crash and Mario

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Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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