Witchfire CEO says Divinity devs are "definitely not evil" for exploring AI, but the backlash stems from people wanting "to have contact with other humans through art"

Divinity
(Image credit: Larian Studios)

The Astronauts CEO Adrian Chmielarz - developer behind beloved walking sim The Vanishing of Ethan Carter and early access fantasy FPS Witchfire - has chimed in on the discourse around Larian Studios' use of generative AI.

For context, just earlier this month, Larian CEO Swen Vincke found himself in hot water for saying the studio was toying with generative AI in the early stages of production for Divinity. He later went on to clarify that the RPG wouldn't launch with any AI-generated assets - developers were allowed to use the tech if they wanted to for early ideation, and the studio allegedly isn't trying to replace human devs.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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