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"We were never going to make Mass Effect": Skyrim and Fallout artist says when it came to Starfield, the sci-fi RPG had to adapt

News
By Ali Jones published 17 March 2026

"We made a conscious decision early on to set the game in a real chunk of the galaxy"

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The future of Starfield
(Image credit: Bethesda)
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Starfield's lead artist says that Bethesda was "never going to make Mass Effect" when it came to building out the galaxy of its sci-fi RPG.

In a group interview with GamesRadar+, Istvan Pely, who served as lead artist on Fallout 3 and Fallout 4 before Starfield, and also worked across Skyrim and Oblivion, explained that Bethesda's take on intergalactic travel wasn't ever likely to imitate what BioWare had previously done with its Mass Effect games.

Ahead of Starfield's PS5 release, Pely says that Bethesda is "starting from scratch," reimagining the RPG through the lens of PlayStation players who may not have had a chance to play with additions like the Shattered Space DLC. Some things have changed, but others, like space travel, are still part of the studio's effort to make "the game we wanted to make."

Article continues below
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"We made a conscious decision to set the game in a real chunk of the galaxy," Pely explains. "We were never going to do Mass Effect and create nine beautiful, complete [...] planets, because that's not the game we were making. We could never fill the space between with all this content. It's impossible."

Instead, he says, Bethesda has worked on improving the systems "to bring content to the player." For the fans, "the people who really gravitated towards Starfield," that works, because "they understand 'the vastness of space is part of the appeal, and part of the allure'." Once those fans have dialled into that idea, Pely says, it's up to Bethesda to not deliver them a bunch of perfectly-crafted planets, but to work out how to help them as they experience the full galaxy that Starfield is built around.

Starfield composer has "no doubt" Bethesda's RPG will eventually "be legendary," but "people were just not ready" for Todd Howard's vision of space.

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I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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