Starfield designer admits Bethesda's space epic isn't "the same caliber" as Fallout and Elder Scrolls because it's full of procedural generation: "The planets start to feel very samey"

Bethesda Game Studios
(Image credit: Bethesda Game Studios)

It's impossible for anything – even a game by RPG god Bethesda – to completely live up to humongous expectations, and so 2023 space explorer Starfield isn't an outlier in that sense. But, compared to its siblings Fallout and Elder Scrolls, Starfield has only a mouse-sized portion of the same staying power. One of its designers thinks procedural generation is to blame.

Game designer Bruce Nesmith, a Dungeons & Dragons icon with credits on video games like Oblivion, Skyrim, and Starfield, explains to FRVR in a new interview that Starfield's infamous thousands of planets might as well be empty.

"When the planets start to feel very samey and you don’t start to feel the excitement on the planets," says Nesmith, "that's to me where it falls apart."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.