Ex-Witcher 3 devs' new vampire RPG The Blood of Dawnwalker features "combat that feels authentic" because they "studied medieval fighting styles and even have a few trained swordsmen on the team"

The Blood of Dawnwalker
(Image credit: Rebel Wolves)

At the tail end of Summer Game Fest 2025 during the Xbox Games Showcase, fans got to see more of upcoming vampire RPG The Blood of Dawnwalker – an RPG developers say boasts true-to-history combat.

Speaking in a post-stream announcement on Xbox, Rebel Wolves' creative director, Mateusz Tomaszkiewicz, dives into the details regarding The Blood of Dawnwalker's combat system and how it works with protagonist Coen. "Coen trained for years with his father, a grizzled war veteran, so during the day he wields a sword," explains the dev. "We studied medieval fighting styles and even have a few trained swordsmen on the team."

"As a human, he also learns how to use magic – raw, ritual-based, with dark, primordial origins," describes Tomaszkiewicz. "We're not going the high fantasy route with colorful explosions. Our spells are darker and grounded – tied to blood, heat, and air that seems to pulse and breathe. The visuals can be striking, but in a more visceral, eerie way. To cast a spell, you first have to literally open up your body to the occult by carving runes and becoming a living conduit. Magic flows through you."

Once the day draws to a close, combat takes a turn for Coen. "At night, though, these runes seal shut as your flesh regenerates. They fade, like old scars. Instead, your vampiric nature awakens. You'll fight with claws, enhanced strength, supernatural agility, and dark powers available only after sunset. But these powers come at a cost: your humanity." It sounds like the sort of day-to-night shift one would expect of a vampire, with some nuance.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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