Clair Obscur: Expedition 33 studio is "just the right size" for a "full-priced turn-based RPG," so don't expect its success to lead to AAA ambitions: "I'd prefer working as a small team"

Clair Obscur: Expedition 33's Gustave in a French-inspired outfit
(Image credit: Sandfall Interactive)

Clair Obscur: Expedition 33 developer Sandfall Interactive is "just the right size" for making a "full-priced turn-based RPG," so don't expect the studio's headcount to swell in the face of the J'RPG's colossal success.

Success like Clair Obscur: Expedition 33 isn't typically what an AA-sized studio like Sandfall expects, though you certainly take it. The French JRPG sold 3.3 million copies in 33 days, and prominent industry figures reckon it could easily clear 10 million. Game good!

Broche then goes on to explain that while the team is small, it all worked out because each member is so highly skill – and, naturally, outsourcing means many other people helped with the game's development outside of Sandfall's wee team.

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

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