Clair Obscur: Expedition 33 lead doesn't "care" if his next game isn't as popular as Sandfall's GOTY RPG, because "we're just going to do what we love again"
"Whether people follow us or not is their decision"
Clair Obscur: Expedition 33 director Guillaume Broche is aware that Sandfall Interactive's next game might not be as big a hit as its award-winning 2025 gem – but that's totally fine.
The RPG lead admits he doesn't mind how well his studio's upcoming game does in a new episode of Video Game Club via Konbini on YouTube (below), first saying, "We're just going to do what we love again."
If that project – the one the developers pour this "love" into – flops a bit… Well, "I don't really care," states Broche. "It's weird to say, but we didn't make the first game to please anyone. And I think that's why it worked."
That's why, "for the next game," Sandfall will "make some drastic decisions too, and maybe people won't like it. That's life. Whether people follow us or not is their decision. But that's how we see the future."
Broche sees this as the better way for devs to approach their game releases. Otherwise, there'd be quite a lot of stress surrounding them. "I think that's the healthy way to approach it – at least if we don't want to be crushed under the pressure."
He's still realistic about launches. As the director concludes, "Of course, if we sell zero copies, we'll still have problems. But normally, it'll be fine." Honestly, something tells me that Sandfall Interactive will be fine come its next project, whatever that might be.
A quick look at the short but impressive history of Clair Obscur: Expedition 33 supports this, although its success definitely does make it more difficult for future titles to make as much of a splash.
The turn-based RPG won various awards, after all, standing beside Baldur's Gate 3 as the second game ever to win all five major Game of the Year awards: Golden Joystick Awards, The Game Awards, D.I.C.E. Awards, GDC Awards, and BAFTA Games Awards.
It still stands on Steam with a perfect five-star rating, too, earning "Overwhelmingly Positive" reviews to boot. In other words, it's one heck of a game.
Here's hoping that whatever Sandfall Interactive does next finds similar success – and that even if it doesn't, the studio carries on with its stellar work.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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