Blood of Dawnwalker devs explain how the vampire RPG's "narrative sandbox" builds on what they were "known for crafting" in games like The Witcher 3

The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
(Image credit: Rebel Wolves)

Former CD Projekt Red veterans have explained how their new vampiric RPG, made at a new studio Rebel Wolves, is building on their past work from games like The Witcher 3.

The Witcher 3's lead quest designer Mateusz Tomaszkiewicz, who's now the creative director on Blood of the Dawnwalker, explained the game's "narrative sandbox" philosophy in an interview in the latest issue of PC Gamer Magazine. "It's how we allow you, the player, to interact with it," he said. "So the core of it is maximizing players' agency and freedom of choice, while, at the same time delivering the high-quality narratives that we are known for crafting in the past."

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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.