Baldur's Gate 3 and Divinity director says he's not "pushing hard" for AI, the studio is actively hiring artists, and "I don't actually think it accelerates things"

Baldur's Gate 3
(Image credit: Larian Studios)

Following significant backlash, Baldur's Gate 3 director Swen Vincke's stance on the use of AI for Larian's next game, Divinity, has been outlined further.

Bloomberg reporter Jason Schreier shared the full transcript of his discussion with Vincke about AI after his article claimed "Larian has been pushing hard on generative AI." During that interview, Vincke confirmed that generative AI was being used for Divinity's "white-boxing", a term used to describe early parts of the development process during which devs attempt to get a feel for the game without using finalized assets.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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