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Witchbrook's "practical approach to education" means the cozy RPG won't get sidetracked by studying
By Jasmine Gould-Wilson published
Exclusive Big in 2026 | School is anything but uncool in Chucklefish's magical new life sim, says producer Rosie Ball

Fable "nicked" The Office's mockumentary-style interviews: "A lot of people assume we just did that for those trailers"
By Kaan Serin published
News "I've never seen it in games before, but it allows you a way to really neatly tell a joke or drop a little bit of character detail"

Fable doesn't have morphing and fans are divided: "It's what helped set Fable apart from other Middle Ages Western RPGs"
By Kaan Serin published
News Say goodbye to those devil horns and angelic halos

The Forge codes (January 2026) for free Rerolls, Luck Totems, and more
By Iain Wilson last updated
Guide Codes for The Forge will let you reroll your stats and boost your mining abilities

Fable's new morality system is "probably representative of how morality exists in the world that we live in today"
By Kaan Serin published
News "We've pursued a much more shades of gray approach to morality"

Fable lets you enter and buy any building because that was a requirement devs "took from the original games"
By Kaan Serin published
News Playground Games had to think about every building's interior and exterior

Fable's open world has over 1000 NPCs, much to the horror of the RPG's art team who had to make a bed for all of them
By Kaan Serin published
News "It brings you to a very different way of building a game"

Why Playground Games' ambitious open-world Fable reboot is a fresh start for the series: "This has to be Playground's Fable"
By Heather Wald published
Exclusive Big in 2026 | Playground Games has been wanting to do "something other than Forza" for 10 years, and the Fable reboot feels like a match made in Albion
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