I blinked and Hades 2 has another patch out, but here's the real news: Supergiant says it "will likely be our final patch before our v1.0 launch"

Hades 2 Patch 10 lead art
(Image credit: Supergiant Games)

It feels like it was just two weeks ago that developer Supergiant dropped Hades 2's enormous Patch 9 on our heads. That's probably because it was just over two weeks ago, but Supergiant is already back for more. Hades 2 Patch 10 is out now, and Supergiant has a powerful tease headlining some smaller but still significant patch notes: "this will likely be our final patch before our v1.0 launch, whenever that will be!"

Hades 2 is finally approaching the end of its early access journey at long last, which means Supergiant has put all hands on deck to focus on the true ending to Melinoë's story. But it still found time to squeeze a boat-load of balance changes into Patch 10, primarily rebalancing elements introduced in Patch 9's Unseen Update.

Multiple Nocturnal Arms weapons have been tweaked up and/or down. Witch's Staff (Melinoë) has lower Magick and Power bonuses, while Witch's Staff (Momus) fires slightly fewer serpent Omega attacks. In another win for agility, Sister Blades (Pan) make it "easier to Dash out of recovery times." Argent Skull (Medea), meanwhile, got a nerf to its AoE bonus, though it's still "greater than the base aspect."

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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