The Simpsons showrunner is a maybe on a Hit & Run revival: "If we know people want it, never say never"
"We know people love it"
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"Never say never" to a Simpsons: Hit & Run revival, says the series' showrunner.
Talking to People, longtime Simpsons writer and current series showrunner Matt Selman says the love for Hit & Run is clear, even if he's somewhat perplexed by its enduring cult status.
"Hit & Run is so interesting," says Selman. "I'm a thousand years old, and when I was in my mid to late 20s, I helped write Hit & Run. I had no idea it would become a cult game, a cult success. Of all the games, the thousands of Simpsons games... that one..."
On the topic of some sort of revival, remaster, or remake of the cult classic 2003 GTA-like, Selman is careful not to rule anything out.
"Nothing is set in stone. But my quote about Hit & Run would be, 'Never say never,'" he says. "Because we know people love it. We know they want it, so that's good. If we know people want it, never say never."
The idea for The Simpsons: Hit & Run initially began as a spiritual successor to the 2001 racing game, The Simpsons: Road Rage, but as development progressed, it took on more and more GTA qualities like its fully open world map.
Recalling those early stages of development, Selman recalls "being in a meeting with whoever made it and Grand Theft Auto 3 had just come out, and so we were like, 'This has to be The Simpsons version of that. You have to be able to get in and out of the cars.'
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"They so did not want people to get in and out of the cars. So, that was a huge battle we had to fight of getting in and out of the cars. We luckily won that battle because it is fun to get in and out of the cars."
The Simpsons: Hit & Run has never been officially remastered or even ported beyond its original 2003 release on GameCube, PS2, Xbox, and PC, and according to GamesRadar's Joel Franey, it's a good thing that it probably never will be.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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