Star Wars Outlaws is a controversial Switch 2 game-key card release, but one Ubisoft dev says that's because the standard cartridges "simply didn't give the performance we needed"
"I don’t recall the cost of the cards ever entering the discussion"

A Ubisoft developer has explained why Star Wars Outlaws was shipped on a game-key card for Switch 2.
I really do like the Nintendo Switch 2 so far, but outside of Cyberpunk 2077, I haven't felt the need to buy a single third-party game physically, because pretty much every single one otherwise is a game-key card. While I think that Nintendo labelling them is better than games like Doom: The Dark Ages, which is basically a game-key on a disc for PS5, I still have no interest in buying a physical game that isn't on the card, and many feel the same – there have also been concerns about the potential impact the key cards could have on game preservation.
However, it sounds like the format may have uses outside of being a cheaper cartridge option. In a response to Digital Foundry's John Linneman on Bluesky, Ubisoft Snowdrop engine audio architect Rob Bantin explains: "Snowdrop relies heavily on disk streaming for its open world environments, and we found the Switch 2 cards simply didn't give the performance we needed at the quality target we were going for." Bantin adds: "I don't recall the cost of the cards ever entering the discussion."
That doesn't mean that every Ubisoft Snowdrop game is bound to the game–key card however, as Bantin explains, "I think if we'd designed a game for Switch 2 from the ground up it might have been different. As it was, we'd build a game around the SSDs of the initial target platforms, and then the Switch 2 came along a while later. In this case I think our leadership made the right call."
Considering Star Wars Outlaws is one of the most impressive-looking Switch 2 ports to date, it probably was the right call this time.
Why not check out our list of The 15 best Switch 2 games to play right now in 2025 while you're here.
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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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