Ghost of Yotei devs say they weren't aiming to make their Tsushima sequel longer, but improve its "sense of grandness and scale"

A screenshot shows Ghost of Yotei protagonist wielding a bow and arrow
(Image credit: Sucker Punch Productions)

Ghost of Yotei developer Sucker Punch wasn't trying to make a longer game than Ghost of Tsushima - they just wanted to improve the original game's "sense of grandness and scale."

Regardless of the developer's intention, Sucker Punch co-founder Brian Fleming told Game File (paywalled) it should take you "a little bit longer" to beat Ghost of Yotei than Ghost of Tsushima, but adding length to the sequel's main quest wasn't the main intention.

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Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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