Monster Hunter Wilds Zoh Shia weaknesses and spawn location
Zoh Shia is the final boss of MH Wilds, but now one you can battle again after Title Update 1

The Monster Hunter Wilds Zoh Shia now spawns with all the same weaknesses in the wake of the Free Title Update 1, the final boss construct now made into a replayable hunt. Zoh Shia has quickly become one of the toughest bosses in all of Monster Hunter Wilds, an incredible test of endurance and skill against a foe that can literally regenerate its armor to prevent itself from being hurt.
Zoh Shia in MH Wilds is about as tough as they get, so if you want to know how to bring it down - either on your first attempt at the end of Chapter 4, or when replaying it in either later hunts and the Germination mission - we'll explain how. Not only that, but we'll also lay out the Zoh Shia spawn pattern, so you can encounter it again and again!
Monster Hunter Wilds Zoh Shia Spawn and location
If you want to fight Zoh Shia in MH Wilds again after the first encounter in the story, you need to do the following:
- Reach Hunter Level 50+
- Speak to Werner in Suja when alerted to
- This will include the chance to fight Zoh Shia as part of the "Germination" Assignment quest
- After completing Germination, Zoh Shia will randomly spawn in the Ruins of Wyveria during the Inclemency period
Specifically, it appears in a manner similar to Jin Dahaad, where it's a dedicated quest in its own arena that you'll be alerted to. It's not guaranteed that it will spawn during that time, but that is the only time it'll spawn, so if it doesn't, keep resting at your tent to set it to that world state.
Zoh Shia weaknesses and strategy in MH Wilds
Zoh Shia has the following weaknesses and vulnerabilities in Monster Hunter Wilds:
- Weaknesses
- Dragon
- Immunities / Resistances
- Exhaust
- Flash Pod
- Shock Trap
- Pitfall Trap
- Sonic Bomb
- Effective Items
- None
- Monster attack types and special attacks
- Fireblight
- Thunderblight
The Zoh Shia's main strength is the regenerating crystal shell that protects it. This can be broken in sections through continued damage to specific areas, such as the head, legs or wings. The shell will regenerate and cover it again, but it comes back weaker each time, making it easier to crack. The moments where it's broken is your chance to do heavy damage to the exposed skin beneath.
Over time, sections will disappear permanently, revealing burnt-looking skin that the player can target for heavy damage, but this is paired with Zoh Shia becoming more aggressive and using additional elemental moves.
The other thing to keep in mind is that Zoh Shia creates a lot of Wylkcrystals throughout the battlefield as part of its moveset. It will then detonate these with elemental attacks - usually either Fire or Thunder. However, if the player can shoot them with slinger ammo first, you can detonate them prematurely and blow them up in Zoh Shia's face, doing heavy damage and stunning it in the process. This isn't just a useful feature, it's borderline essential to winning the fight - keep it in mind.
Ultimately, the encounter with Zoh Shia is an incredibly long battle and one of attrition. Play cautiously and defensively, and make sure that you have high resistance to fire and thunder. You should always heal if you're at anything less than 50% health, and as a rule, stay away from the head.
Once you defeat Zoh Shia, you'll start to be able to craft the only weapons with the Monster Hunter Wilds Whiteflame Torrent skill, which deals extra flat damage on certain strikes. Discover how it works in detail at the attached guide!
Want more fun for the Title Update? Check out how to beat the Monster Hunter Wilds Mizutsune here, or find out how to find Ayejack in Monster Hunter Wilds here!
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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