Like Final Fantasy Tactics: The Ivalice Chronicles, JRPG veteran says Tales of remasters are tricky because "we have to start by finding out where the source code is" which is "a bit embarrassing"

Tales of Xillia
(Image credit: Bandai Namco)

For Bandai Namco, making Tales of remasters comes with a similar problem Square Enix faced with the recently released Final Fantasy Tactics: The Ivalice Chronicles: missing source code.

The Ivalice Chronicles director Kazutoyo Maehiro admitted over the summer that the main hurdle facing the remaster was the fact that "the master data and source code from the original game no longer existed," and now Bandai Namco is dealing with essentially the same issue remastering the classic Tales of JRPG series, which dates all the way back to 1995.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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