Bethesda's studio buying spree was fueled by wanting to work with likeminded devs: "If you have a chance to work with [Resident Evil creator] Shinji Mikami, you should always say yes"

Hollow Knight Silksong

Bethesda's buying spree in the late 2000s didn't come from a place of "we want to acquire you" - the publisher's high-profile acquisitions during that time came from wanting to work with likeminded developers, according to former president of publishing Pete Hines.

Speaking to DBLTAP about his two-decade stint at the company, Hines remembered it was "a big deal" when Bethesda eventually started to scoop up developers outside of its Elder Scrolls, Fallout offices. It nabbed id Software (Doom), Arkane Studios (Dishonored, Prey, Marvel's Blade), MachineGames (Wolfenstein, Indiana Jones), and Tango Gameworks (The Evil Within, Hi-Fi Rush) within just a few years - turning the RPG dev into a powerhouse publisher.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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