Deadpool director and Amazon's Secret Level creator on PlayStation's failed FPS Concord: "I honestly don't understand why it didn't work"

Concord
(Image credit: Firewalk Studios)

Despite ending up a colossal failure as a video game, PlayStation's Concord still holds promise as an episode of a TV show, says Amazon's Secret Level creator Tim Miller.

Concord, of course, famously was pulled off of store shelves just two weeks after it launched and went completely offline just a few days later. And yet, despite some hope that it would return in some way in the future, PlayStation confirmed last month that the project is dead for good

"I don't feel bad that it’s a part of the show, because I think it's an episode that turned out really well, and you can kind of see the potential of this world and the characters," he says. "If it's the remaining vestige of that product, I hope the developers feel that it's in some way worthy, just a little bit, of the blood, sweat, and tears they put into it."

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.