Ex PlayStation boss says "we've plateaued" on gaming tech, so hardware companies could at the very least make it all "cheaper and simpler"

An illustration of Sony's past and future games, showing Aloy, Kratos, and the main character from Ghost of Tsushima.

Former PlayStation executive Shawn Layden, who led Sony's gaming division throughout most of its famed PS4 generation, reckons the industry has kind of hit a ceiling tech-wise and thinks most people can't even tell the difference between 90fps or 120fps anyway. (I'm the most people he's talking about.)

Layden's comments come at a time when console generations in particular are becoming less and less dramatic. The shift from 2D gaming to 3D gaming was, ahem, game-changing. The Xbox to Xbox 360 jump ushered in HD graphics and beefed up online play. The PS5 and Xbox Series X|S generation, by comparison, is only an incremental upgrade.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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