25 years later, Diablo 2 director still hasn't gotten over how much the stamina bar sucks: "It's like a newbie tax almost"

Diablo 2
(Image credit: Blizzard)

25 years after the launch of the pioneering action-RPG Diablo 2, series creator David Brevik still has one major gripe: that stamina bar is no damn good, man.

Diablo 2 is an undeniable masterpiece that has shaped and influenced the action-RPG genre, and the RPG space broadly, to this day. And as someone whose childhood was more or less defined by the first two games in the series, even I can admit the stamina bar is an annoying, unnecessary obstacle to fun.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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