Devs failing to make games with AI won't stop flooding the Godot game engine with slop requests, and its project manager has had enough: "Does the 'author' understand the code they're sending?"

You can now count "using the game engine Godot" among the many things generative AI doesn't know how to do, along with fry an egg and mean the words "I love you." It's really stressing out the engine's project maintainer and co-founder of W4 Games, which helps support and finance Godot, Rémi Verschelde.

In a Bluesky thread (spotted by Game Developer), Verschelde expresses his frustration with nonsensical pull requests – a GitHub feature that lets you formally ask for changes to a project folder, or repository – he says are clearly "AI slop."

"Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it," de Jongh says. "Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes…"

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Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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