Assassin's Creed Shadows lead is simply "proud" the game launched because "shipping a game nowadays is a small miracle"
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Assassin's Creed Shadows' launch was accompanied by lots of baggage, but one of the open-world game's lead developers is just happy that it came out as is all things considered.
At an Assassin's Creed Shadows anniversary event attended by GamesRadar+, art director Thierry Dansereau expressed pride at the stealth game's launch. "I'm proud that we shipped the game," he says.
Dansereau then mentions that he visited DICE, the EA studio behind Battlefield and Star Wars: Battlefront, not too long ago and the prevalent attitude among most developers was that "shipping a game nowadays is a small miracle."
"All of them," he adds. "It's quite a challenge, and in Assassin's Creed there's a lot of people involved so it's a collective challenge to make games."
With a blockbuster as big as Assassin's Creed is now, it is pretty impressive that the Feudal Japan adventure came together as well as it did, especially when you consider Assassin's Creed Shadows' shocking two-hour-long credits that lists thousands of developers involved in getting it out of the door.
There was also a lot of pressure on Shadow before its launch, mostly down to loudly racist online discourse against the game's co-protagonist Yasuke, the real-world, African-born samurai. The game also followed a string of high-profile misses from publisher Ubisoft, which led to a number of delays for Assassin's Creed Shadows as the company wanted to ensure it came out without the technical hiccups that plagued Star Wars Outlaws, for example.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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