Assassin's Creed 3 director says Ubisoft held back on the ship-sailing stuff until Black Flag because they were worried the tech "wouldn't work," and I have to say that was 100% the right call

A player on a ship looking at a whale tail during Assassin's Creed Black Flag.
(Image credit: Ubisoft)

Commanding a ship in Assassin's Creed 4: Black Flag is a sublime experience to this day – you'd hope so in a game about pirates – but I don't remember the sailing-based missions in Assassin's Creed 3 being nearly so mechanically refined. As it turns out, Ubisoft felt the same way, as Assassin's Creed 3 creative director Alex Hutchinson has revealed the studio wasn't confident enough in the tech to make it a bigger part of the game.

Talking to PC Gamer, Hutchinson said "there was a whole fear that the tech [for the ships] wouldn't work" during the development of Assassin's Creed 3. "So it couldn't be a huge part of the main story, because we weren't certain it was going to work."

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Jordan Gerblick
Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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