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CALX looks like pure spacefaring sci-fi vibes, and it just got a release date for early June
It's all cosmic, man.
Good news for those who like their science-fiction adventures: indie action platformer CALX just got a new trailer announcing its release date for June 4, 2026, as well as showcasing new art, music and swashbuckling action.
The new trailer was revealed as part of the Future Games Show's Spring Showcase Powered by HyperX, a dialogue-free video teaser that shows off the planet Syro and the mixture of extreme tones and moods that it has to offer. It looks to me a bit like a hybrid of Journey and Furi - two cracking games, but certainly not ones I was expecting to see merged together.
- Wishlist CALX on Steam now
This definitely looks like one of the games that's more about feeling than thinking, not that that's a a bad thing. We get to witness atmospheric music both gentle and dynamic, gorgeous cel-shaded art presenting a melancholically serene alien world with both rustling wilderness and ancient ruins...
... And then suddenly we're battling back robots with lasers, axes and swords. Hey, I'm a man of diverse tastes, I can handle both. As mentioned, the bullet hell elements and driving synth remind me of Furi, but our cloaked bean of a protagonist and tranquil wilderness remind me of Journey, and speaking personally, I'm fascinated to see how those two elements intersect in the final game.
Speaking of which, CALX is planned to release on PC on June 4, 2026, as mentioned, but the trailer also tells us that releases on all the major consoles are planned for later on in the year at an as-yet unspecified point.
If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
