Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone
Adventure Games I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
A character in Ontos' key art sits in a chair that merges purple, floral, biological design with high-tech cables - their face is blurred with multiple expressions showing inner turmoil while their eyes are closed - with the GamesRadar+ Big in 2026 frame
Survival Horror Games Soma successor Ontos is "like Shadow of the Colossus" says its creative director: The moon-set horror is "built around the looming excitement and dread of what the next big Experiment will be like"
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
Roguelike Games "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
No Law key art with Big in 2026 wrapper
RPGs No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
The Blood of Dawnwalker screenshot showing Coen in combat versus some armed guards
RPGs The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen" so it set out to create "a combat system that can set a new standard for RPGs"
Replaced screenshots from release date trailer
Platforming Games Replaced is a side-scrolling cyberpunk beat 'em up that wants to feel like a playable movie
Shadow of the Road screenshot showing a humanoid bird-like figure hovering over a molten battlefield with wings outstretched
RPGs A "small team with a lot of big ideas" is making a Final Fantasy Tactics-inspired RPG set in steampunk Japan
The player looks at their ornate hands gun with a blood-red chamber in Crisol: Theater of Idols
Survival Horror Games Resident Evil meets BioShock in a survival horror FPS that would be cringe if it wasn't so damn metal
Key art for Resonance: A Plague Tale Legacy with Sophia standing in front of a labyrinth-style mural with a curved sword, with the GamesRadar+ Big in 2026 brand frame
Action Games Resonance: A Plague Tale Legacy "changes almost everything" about the series – and its "more trained, more physical, more offensive" protagonist proves it
A character from Code Vein 2 with an eyepatch framed with GamesRadar+ Big in 2026 decorations
Action RPGs Code Vein 2 is Dark Souls through an anime lens, and one surprisingly emotional dungeon proves Bandai Namco has raised the stakes
Key art for End of Abyss showing a small figure wearing a diving suit in a dark, ominous pipe with swirling blue dust - with the GamesRadar+ Big in 2026 frame
Horror Games Former Little Nightmares devs' End of Abyss is a satisfyingly creepy blend of top-down twin-stick shooter and Metroidvania exploration
Key art from Cliver Barker's Hellraiser: Revival showing Pinhead holding the Genesis Configuration while lightning crackles from it against a background of dark smog, cropped for a header image with the GamesRadar+ Big in 2026 frame
Horror Games Hellraiser: Revival has such sights to show you, but "most of them pretty visceral and gruesome"
Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan
Action RPGs Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
Ontos
Horror Games Ontos is channeling the spirit of the most upsetting horror game I've ever played, and I'm not sure I can do it again
Big in 2026
FPS Games Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
  1. Games
  2. Action Games

With "multi-map spanning secrets" and "phantasmagorical" horrors, Hell is Us wages a brutal civil war that already has me on edge

Features
By Oscar Taylor-Kent published 30 May 2025

Hands-on | Hell is Us shapes up to be a unique action adventure thanks to its dedication to compass navigation as much as tricky combat

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

A boxy green cubey enemy attacks Remi in Hell is Us
(Image credit: Nacon)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
0
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

It's called Hell is Us, plural, for a reason, it turns out. I thought I had mastered swinging my oversized weapons against the strange, pale, fleshy humanoids called Hollow Walkers. But then, one becomes two – a glowing version of the jelly-like enemy opens up and a strange shifting mass of red cubes falls out, suspended in the air. They're attached by an "umbilical cord", the game tells me. Pleasant. The regular Hollow Walkers have a stop-start pacing to their attacks that's difficult enough to read, but these strange sci-fi shapes feel even more erratic as I try to parry almost Green Lantern-like shape assaults.

In reality, of course, the title Hell is Us isn't just about the bizarre enemies Remi encounters as he returns to his home country, Hadea, in the middle of a particularly brutal civil war in 1993. His parents had smuggled him out of the hermit state country at a young age. But, compelled to return, he joins up with a peacekeeping force to get through the border before going AWOL to track down his parents – only to discover that as bloody as the civil war is, something that seems to defy reality itself is bubbling beneath the surface of its strange tombs.

'90s Circle of Hell

Remi enters the village of Jova in Hell is Us

(Image credit: Nacon)
Key info

Developer: Rogue Factor
Publisher: Nacon
Platform(s):
PC, PS5, Xbox Series X
Release date:
September 4, 2025

Hell is Us' military aesthetic echoes the likes of Metal Gear Solid and Death Stranding with its tactical gear and rain ponchos, and creative director and art director Jonathan Jacques-Belletête's time working on Deus Ex: Human Revolution and Deus Ex: Mankind Divided can be felt too in the angular sci-fi elements. While a lot of my hands-on revolves around trudging through muddy trails and dark tombs, there are moments of beauty in the ruined vistas – one field of blue flowers in particular standing out as quite striking.

You may like
  • In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
  • A character in Ontos' key art sits in a chair that merges purple, floral, biological design with high-tech cables - their face is blurred with multiple expressions showing inner turmoil while their eyes are closed - with the GamesRadar+ Big in 2026 frame Soma successor Ontos is "like Shadow of the Colossus" says its creative director: The moon-set horror is "built around the looming excitement and dread of what the next big Experiment will be like"
  • A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game

Just like the strange goopiness of the white Hollow Walkers, there's something almost unnaturally sleek to Remi's melee weapons, which he finds after encountering someone else wielding them. Normal guns are useless against the unnatural threats that stalk the land. Jacques-Belletête describes the off-kilter, out of place designs as "phantasmagorical". Remi is just as likely to stumble on a bizarre crypt full of smooth doorways and sickening, ritualistic lore notes about racial conflict in the region as he is to explore a ruined shack on the edge of a cemetery or poke around World War 1-style trenches. Importantly, though, both are here – and the collision creates an uneasy atmosphere.

Inspiration for the fictional Hadea has been taken from all over. Eastern Europe included, of course, but not solely as Jacques-Belletête finds it "a bit cliche" and doesn't want to invite too much comparison with the likes of Stalker 2, which also has a military aesthetic and themes. He's also inspired by the British countryside, including the New Forest in particular – a place he calls "magic".

Hollow Walkers rush towards Remi in Hell is Us as he explores ruins in the Arcasa Marshes

(Image credit: Nacon)

Hadea is built on top of something, but understanding it, even as you grapple with the consequences of it being unleashed, is another thing entirely.

The idea is to bring the strangeness into these familiar feeling locations and have them live side by side. "I did a bit like what Disney was doing in the 30s, this fascination with the more fable-y Europe stuff," says Jacques-Belletête.

But, thematically, it's also "a bit like being in Cairo," he notes. "You're in a modern city, then you have those ginormous pyramids behind you that for the longest time [nobody] remembered what they really were – even today, we're not fully sure," he says, adding "the Sphinx was half buried under sand at one point". Hadea is built on top of something, but understanding it, even as you grapple with the consequences of it being unleashed, is another thing entirely.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

A religious figure is strung up in a village in Hell is Us talking to Remi

(Image credit: Nacon)

The '90s setting, on the other hand, comes from observing the geopolitical landscape of the era. "It's as simple as this. It was a decade of civil war. You had the Bosnian war, you had Kosovo, you had Sierra Leone, you had one in Rwanda," says Jacques-Belletête. "There's still civil wars today, sadly, they happen all the time. Sometimes we don't even hear about some smaller ones. But in the '90s it was like a bloody trend. [We thought,] let's kind of thematically be there with them, temporally, chronologically."

It also adds to the sense of colliding aesthetics. Crunchy '90s analog technology is very recognizable and evocative, making it all the more obvious when Remi loads up with glowing swords and a high-tech drone that something is off. "But when you see computers in the game, when you see television units in the game, when you see things like that – it's like 'Oh yeah, yeah, okay, we're in the '90s'," says Jacques-Belletête.

Hell to pay

Remi fights with a curved blade in Hell is Us as a fireball attacks him

(Image credit: Nacon)

Just as aesthetics and technology create this off-beat mix, so too does Hell is Us find a unique cadence in play even as it takes some cues from other action adventure games. Jacques-Belletête takes some issues with soulslike comparisons. With that said, "It's a bit hard to ignore all the stuff that has come from the soulslike, from the FromSoftware combat in the past I would say 15 years," he says, adding that Hell is Us doesn't default to a brutal difficulty, feature dropped experience points, or even have enemies respawn when you die (though that is an option if players want it). Combat, too, is only one part of Hell is Us' identity – some puzzles here will really make you think, and Remi will need to make use of a compass to explore discrete semi-open world areas.

You may like
  • In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
  • A character in Ontos' key art sits in a chair that merges purple, floral, biological design with high-tech cables - their face is blurred with multiple expressions showing inner turmoil while their eyes are closed - with the GamesRadar+ Big in 2026 frame Soma successor Ontos is "like Shadow of the Colossus" says its creative director: The moon-set horror is "built around the looming excitement and dread of what the next big Experiment will be like"
  • A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game

Remi will need to make use of a compass to explore discrete semi-open world areas.

Even so, when Remi gets stuck in medieval style with his huge swords, twin axes, polearms, or any number of glistening weaponry, things are quite soulslike in how they function. You mix together light attacks and heavier attacks (though these powerful blows require charging, more like The Legend of Zelda, Jacques-Belletête notes). You lock-on, strafe, parry, riposte to open foes up to taking bigger damage. You warily turn corners lest you get jumped by enemies just out of sight.

Remi slashes a glowing green enemy in Hell is Us

(Image credit: Nacon)

The amount of blows you can dish out depends on stamina, the maximum of which is tied to your remaining health. Encouraging aggressive play is a healing pulse which gives you a chance to cash-in a sustained combo to restore your meters with a well-timed press of a shoulder button – a bit like the ki pulse in Nioh. It does mean that getting swarmed by Hollow Walkers can push the momentum against you, making it tough to get back on top – but my demo's standard difficulty isn't too tough, and without enemies respawning (though they will if you leave a map and come back), dying isn't too punishing either.

Helping you out further is your drone, which can be modified with different abilities. Introduced early is a distraction mode that can temporarily stun an enemy in a group, useful for taking the heat off me when two beefy enemies take center stage. Returning to the umbilical cords mentioned at the beginning, this can be a big help with those – split Hollows like this won't die until both an enemy's main body and its weird blocky other self are taken out together. Later on, the drone allows me to pull off some stronger special moves on a cooldown to help in a pinch like a Crash Bandicoot-style spin attack.

Remi's drone distracts a Hollow Walker in Hell is Us as Remi attacks with an icy great sword

(Image credit: Nacon)

Puzzles and clues lie off the beaten track.

Exploration in Hell is Us, on the other hand, is deliberately very hands-off, looking to empower players to find their own way by asking NPCs about the world, collecting keywords to probe further, and using a compass to chart your own course through semi-open areas. Puzzles and clues lie off the beaten track to complete optional investigations (yes, Remi's data pad even has a little digital clue board). While the likes of Dark Souls also emphasize exploration, and Hell is Us' dungeons are a similar network of tunnels and shortcuts, the wide zones Remi explores have much more in common with the likes of Stalker 2 or Atomfall.

Carrying a compass at all times, I'm able to activate it to temporarily add a UI element that shows the direction I'm heading in. Quite often, information given by NPCs will point me on a path that requires self-navigation, the introduction having me hunt down a dying soldier's supply camp to the north-east. At other times, turned around in dungeons, it can simply reassure me I'm heading back the way I came.

Characters in the world nudge Remi to check out features of the environment – whether it's pointing him to a map to follow in the footsteps of a squad of soldiers that requires you to orient yourself, to tasking you with following wind chimes through a forest. At its best moments, Hell is Us constantly reminds you that Hadea is a space that exists for these characters.

Remi speaks with a soldier in an occupied village in Hell is Us

(Image credit: Nacon)

While Remi can track the main objective in his datapad – through notes he's learned rather than any explicit quest logs – plenty lies of the beaten track to explore. In the small opening dungeon, I find a heavy door locked with grooves for animal medallions, though having found a different key item I'm free to move on and leave this puzzle if I want. Likewise, able to then move from one map to the next, forgoing the mode of transportation means I stumble on a whole other mysterious structure on the other side of a hill.

"There's multi map spanning secrets and things that evolve," teases Jacques-Belletête. You always have the option to return to past areas, and may sometimes need to. While following the main story has been designed to not be too confusing, he says they allowed them to be less forgiving with peripheral mysteries. "Good luck! You take your grid paper – I'm exaggerating, it's not a dungeon crawler – but, you know what I mean. Take your notepad, take a pencil, because you'll probably need it," he laughs.

Remi speaks with Captain Vaas the occupied village in Hell is Us

(Image credit: Nacon)

Datums – essentially keywords and nuggets of information Remi collects and notes – don't just allow you to keep track of what's going on, but are used to ask NPCs more about the world of Hell is Us. Hadea feels lived in even as many are dying – atrocities committed by humans in the civil war conflict often just as, if not more, grim than the supernatural threat itself. I've only met a fraction of Hadea's survivors, but there have been some stomach churning situations.

I'm keen to see more about how it fits altogether, but Hell is Us is shaping up to be something quite unique. "There's like a setup now that if you see it on a screenshot it's like 'ah, it's a soulslike'," says Jacques-Belletête. "But if you actually analyze what that means [...] it's not necessarily true."

There are a lot of throughlines, but I do agree that it can be reductive. While the tech drone powers can seem a little The Surge, and the goopy enemies and pointy melee combat a bit Mortal Shell, the mix of elements in Hell is Us really isn't quite like anything else. I'm looking forward to further plumbing the phantasmagorical tombs beneath this bloody civil war – even if I'm certain plenty of grim discoveries lie in wait for Remi yet.


What else is coming up? Check out our new games of 2025 highlights!

CATEGORIES
PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox
Oscar Taylor-Kent
Oscar Taylor-Kent
Social Links Navigation
Games Editor

Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he's a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he's always up for a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone
Adventure Games I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
 
 
A character in Ontos' key art sits in a chair that merges purple, floral, biological design with high-tech cables - their face is blurred with multiple expressions showing inner turmoil while their eyes are closed - with the GamesRadar+ Big in 2026 frame
Survival Horror Games Soma successor Ontos is "like Shadow of the Colossus" says its creative director: The moon-set horror is "built around the looming excitement and dread of what the next big Experiment will be like"
 
 
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
Roguelike Games "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
 
 
No Law key art with Big in 2026 wrapper
RPGs No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention
 
 
The Blood of Dawnwalker screenshot showing Coen in combat versus some armed guards
RPGs The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen" so it set out to create "a combat system that can set a new standard for RPGs"
 
 
Replaced screenshots from release date trailer
Platforming Games Replaced is a side-scrolling cyberpunk beat 'em up that wants to feel like a playable movie
 
 
Latest in Action Games
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Assassin's Creed Shadows features "will make their way to other games," franchise lead says
 
 
GTA 6
Grand Theft Auto Ahead of GTA 6, Take-Two CEO says "It’s hard for me to imagine" including ads in a $70-$80 game: "It would seem unfair"
 
 
Death Stranding 2 PS5 screenshot
Action Games Death Stranding 2's PC player peak is better than both versions of the original game combined
 
 
The Legend of Zelda: Breath of the Wild
The Legend of Zelda Breath of the Wild star didn't know what game she was trying for, nor that it was the title role
 
 
GTA 6 Lucia
Grand Theft Auto Crimson Desert could challenge GTA 6 for Game of the Year, claims GTA 5 dev – but only if Rockstar "drop the ball"
 
 
Lara Croft holding two guns while smiling during the teaser for Tomb Raider: Catalyst.
Tomb Raider Crystal Dynamics is still "fully committed" to Tomb Raider despite going through its 4th set of layoffs in under a year
 
 
Latest in Features
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
A man sits astride a wolf mount on top of a mountain in Crimson Desert, which isn't on Game Pass.
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
 
 
The Elder Scrolls Oblivion Remastered screenshot with 'Future of Starfield' branding
RPGs How returning to The Elder Scrolls: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs
 
 
LATEST ARTICLES
  1. Shrek
    1
    3 new to Netflix movies I recommend you watch this weekend (March 21 - March 22)
  2. 2
    "My dream game": After 7 hours, Palworld publishing lead delivers his Crimson Desert verdict: "This game is made for me"
  3. 3
    "The biggest time save in nearly a decade of Pokemon speedrunning" has been discovered in FireRed
  4. 4
    Marathon's Cryo Archive is locked to weekends partly because you're going to "lose a lot of gear"
  5. 5
    Arc Raiders devs tortured each other during playtests, juicing Arc into Elden Ring bosses

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...