"Many people are making games for money, but we make money for games": CEO says all the studio's releases were stepping stones to the "end goal" of its big kung fu action RPG

Phantom Blade 0
(Image credit: S-Game)

Phantom Blade Zero studio CEO Qiwei "Soulframe" Liang says that making the game is more important than making money.

Phantom Blade Zero has been high on my radar for the last few years thanks to the stylish action on show in the game's trailers, and a hands-on demo with it at last year's Summer Game Fest has had me itching to play more since. The game is intentionally a throwback to the 'PS2 Golden Age' of action games like Devil May Cry, Ninja Gaiden, and God Hand, instead of being "another Soulslike" like much of the hack and slash genre is.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.