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  1. Games
  2. Action Games
  3. Hollow Knight: Silksong

Full Silksong Hunter's March walkthrough and map

Guides
By Joel Franey
Last updated 17 September 2025

The Silksong region Hunter's March is deadly with red ants, but thankfully optional

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How to get through Hunter's March in Silksong
(Image credit: Team Cherry)
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Our Hunter's March walkthrough and map for Silksong won't necessarily make the area easy to conquer, but you can at least know where you're going, what's ahead, and if you want to even try, as Hunter's March is one of the many areas in Hollow Knight Silksong that's actually optional, and for which you don't have to suffer if you don't want to. Still, there's some good rewards and interesting challenges there, including one of the best Crests in the game, as we'll explain in our guide to Hunter's March below.

Hunter's March map and key locations in Silksong

Silksong Hunter's March map and key locations

(Image credit: Team Cherry)

Below we've got a map of the full Hunter's March region in Hollow Knight Silksong, with all the primary locations marked for your reference.

  1. Red Ant Boss Skarrgard. This brutal foe prevents you from accessing Hunter's March properly. If you need help on killing this bouncer at the door, we've got a guide on the Silksong Skull Ant boss here.
  2. Second entrance/Back Door. There's a path here that links to Deep Docks, but it's locked from the inside. You'll need to beat Skarrgard and circle round to this door to open it. There's also a path that connects to the Swift Step Art, but it's much easier to access from the Deep Docks itself.
  3. Trapped Bench and Map Location. Two tunnels, one above the other, hold a bench and the map seller Shakra respectively, so you can get the region map. Keep in mind that if you sit on the bench, a trap will hurt you. You need to keep going West past the bench into a secret room and hit a lever to deactivate the trap.
  4. Second Skarrgard fight. At the top of Hunter's March is a room where you can fight another Skarrgard, this time with a flying ant minion who supports him. The rewards for doing so are simply a lot of Rosaries and Shell Shards, as well as completing Skarrgard's entry in the Bestiary.
  5. Savage Beastfly, Chapel of the Beast and Crest of the Beast. At the end of this tunnel is a small building that holds a platforming challenge and a boss fight with the Silksong Savage Beastfly. If you can kill it, you'll get the Crest of the Beast.

Along the way of course you'll find more enemies and minor treasures, but these are the key elements involved. You'll need the drift and wall jump powers to explore completely, as laid out in our page on Silksong abilities, but those are obtained relatively early in the game.

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Watch full video here:

Do you have to do Hunter's March in Silksong?

The player tries to get past the boss at the entrance to Hunter's March in Silksong

(Image credit: Team Cherry)

No, Hunter's March is an entirely optional area in Silksong and not mandatory to completing the main story. The main reason to go is to obtain the Crest found there, which offers new attack patterns and silk powers, but you can definitely complete the game without it.

If you're struggling, I recommend coming back to Hunter's March later on when you feel more confident, rather than bashing your head against it. Admittedly, nowhere in Pharloom is easy – the Silksong Moorwing boss fight isn't far off – but you don't need to go through unnecessary pain.

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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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