Yoko Taro says Nier: Automata has so many endings because "Square Enix told us" to "add more content"

Nier Automata screenshot
(Image credit: Square Enix)

There's a very good reason PlatinumGames went with so many different possible endings in Nier Automata: Their publisher, Square Enix, straight up told them the game needed more stuff.

Nier Automata director Yoko Taro and producer Yosuke Saito sat down for a Square Enix interview recently to celebrate the Nier series' 15-year anniversary, and they talked about all sorts of stuff, including the fact that Taro slipped the original game's save-deleting ending right past Saito.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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