Bloodborne "is a special game for me" says Hidetaka Miyazaki, and it's "the strongest reflection of my type of flavoring of a game that one can experience"

Bloodborne screenshot of The Hunter player-character with their back to us, wielding a bladed in their right hand and an a ranged weapon in their left
(Image credit: FromSoftware)

Bloodborne is "perhaps the strongest reflection" of soulslike legend Hidetaka Miyazaki's "flavoring" of a game, which makes the continuing absence of any kind of sequel even more painful.

Speaking to Game Informer, Miyazaki said that "Bloodborne is a special game for me" and that there were a couple of major reasons it remained so important to him. The first is that "it was probably the most challenging development cycle we've had from a studio perspective." To come out of that tricky creative process with the highest critical acclaim FromSoftware had ever received (at least until Elden Ring) clearly means a lot.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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