What is Compatibility Mode in Black Myth Wukong?

Black Myth: Wukong screenshot showing the Destined One meditating
(Image credit: Game Science)

The Black Myth Wukong Compatibility Mode offers PC players the option to choose between running the game normally on PC, or not. But what's the difference? We’ll delve into it in more detail below. It’s important to know that compatibility mode is also present on the Benchmark Tool if you change your mind after the game’s start-up. But while Black Myth Wukong doesn't explain exactly what it includes, ultimately it comes down to the same thing. Here's what to expect from Black Myth Wukong compatibility mode.

Compatibility Mode in Black Myth Wukong explained

Black Myth Wukong screenshots

(Image credit: Game Science)

Chosen when you launch Black Myth Wukong on PC, compatibility mode is exactly what it sounds like: a version of the game that deactivates certain features and settings that many PCs might struggle with or take issue with to provide better functionality. It's basically a good choice if you're experiencing lag, stuttering, crashes, black screens, or glitches generally in the standard version of the game.

Of course, the settings in compatibility mode aren't necessarily better across the board. Certain high end features are shut down, and V-sync is active as a default, which can cause a drop in frame rate. 

This means that if you're wondering if you should pick Compatibility Mode when you start, the answer is probably no, at least at first. Try running the game normally and see if you have a clean, error free experience. If you're struggling with glitches and technical issues, close the game and launch it from Compatibility mode (if the option isn't coming up again at launch, you can choose it through Steam's settings by right clicking on the game's title in the library and selecting "Properties").

© GamesRadar+. Not to be reproduced without permission

Joel Franey
Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

With contributions from