Avowed won't have enemy scaling, director confirms, but it will have jank: "You gotta accept a little jank to do something fun and creative"

Avowed screenshot showing two companions assisting in combat
(Image credit: Xbox Game Studios)

We are very close to reaching the end of the rainbow with Avowed's impending release, but Obsidian game director Carrie Patel wants you to have reasonable expectations: no, Avowed won't have enemy scaling, though it sounds like the game may feature some jank.

"Enemies do not scale with your level," Patel puts it plainly in a new rapid-fire interview with MinnMax. This might surprise you – level scaling is becoming more common, evidenced by RPGs like Cyberpunk 2077 and Diablo 4 – but I'm looking forward to exploring Avowed's dangerous cliffsides with the knowledge that power is power. One of the most liberating feelings I've experienced involves returning to a game like Dark Souls' starting area, as overleveled as a grass-fed cow, and chewing up everything in my path.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.