Arcane creator issues a 500-word response to clear up rumored behind-the-scenes issues amid negative fan reaction to season 2: "It would have been great to have more time... but we didn't have it"

Jinx in Arcane season 2
(Image credit: Netflix)

Arcane co-creator Christian Linke has issued what is probably the final say on a second season that has divided viewers and garnered strong reactions from its fanbase.

In a lengthy 500-word response to a Reddit thread erroneously titled, 'Holy shit. Co-creator Christian Linke just said in the "Arcane Afterglow" that the Jayce/Viktor ending feels unresolved to him & they were not given the time', Linke began, "Some theories here [are] a bit too far out there."

Comment from r/arcane

While it may be unusual for a show creator or showrunner to face so many complaints head-on, Linke has been nothing but transparent in recent days. He told GamesRadar+ that while he "not happy" about criticism of Arcane season 2's pacing and plot being rushed, he would "respect" fans' point of view.

Linke explained, "We did approach season 2 a little bit differently in how we structured the episodes because we wanted, as creatives, to take these bets [and] take these swings. It seems like for most people that works really well. There's some people who specifically wanted to see the continuation of season one in that regard and are disappointed. I'm not happy that they feel that way, but I respect that."

For more, check out our breakdown of the Arcane season 2 ending, why we're not getting an Arcane season 3, and our picks for the best shows on Netflix.

Bradley Russell

I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.