E3 2011: The Darkness II preview – The other Dark Knight returns

At one point Jackie’s tentacle arms bit into the legs of an enemy and ripped him in half. “That’s called the wishbone,” a developer at Digital Extremes said with a smirk, “It’s one of many finishers we’ve added to The Darkness II.” In all honesty, he could have stopped right there, given us the release date, and sent us on our way. We’d seen all we needed to see. But they didn’t stop—they kept showing more, and the more we saw the more excited we got.

His demon arms also emasculate him on occasion, prompting him to get angry and punch them in the face. It only happened a few times in the demo, but each time we had a good laugh at Jackie’s deteriorating mental state. After the events of the first game, Jackie has keep the evil inside of him bottled up, refusing to let their dark power manifest. Now that he’s calling upon them again they’re making it clear that they don’t plan on being tucked away again, and they take every chance they get to let him know.

For now, he needs them. Jackie’s new enemy is The Brotherhood, an organization founded solely to destroy the Darkness, and they’re more of a threat than the unorganized mobsters he slaughtered in the original. They’ve become corrupt over the years, and now they seek to gain the powers for themselves, but that doesn’t make them any less dangerous. They’re not only aware of the Darkness strengths, but its weaknesses, so they’ll go far out of their way to use as much light as they can to weaken Jackie’s powers. We saw them throw flashbangs (which is sort of like The Darkness’s kryptonite) and use a car’s headlights to their advantage, showing some nice AI improvements.

Luckily, Jackie also has some new tricks up his sleeve besides large tentacles. While he no longer commands a small army of imp-like Darklings, he is followed persistently around by one companionwith both gameplay and plot importance. Digital Extremes says that the lone Darkling will make itself useful throughout the game, and in the demo he proved to be an invaluable ally, driving a vehicle into a building to make an entry, jumping on an enemy’s head to distract him, and even peeing on corpses, which, apparently, helps Jackie in some way.

We’d have asked for more information on how the urination affects gameplay, but there are some questions that are best left unanswered. Maybe, come October, we’ll know more.

Jun 15, 2011

Luckily, Jackie also has some new tricks up his sleeve besides large tentacles. While he no longer commands a small army of imp-like Darklings, he is followed persistently around by one companionwith both gameplay and plot importance. Digital Extremes says that the lone Darkling will make itself useful throughout the game, and in the demo he proved to be an invaluable ally, driving a vehicle into a building to make an entry, jumping on an enemy’s head to distract him, and even peeing on corpses, which, apparently, helps Jackie in some way.

We’d have asked for more information on how the urination affects gameplay, but there are some questions that are best left unanswered. Maybe, come October, we’ll know more.

Jun 15, 2011

Hollander Cooper

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.