Media Molecule wants to let Dreams creations go beyond PlayStation
"We want people to be able to go to the moon with their projects"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Right now, the only way to play the creations of Dreams' inventive community is to load up Dreams on your very own PS4. Media Molecule isn't into the whole "limitations" thing. The studio's future plans include support for publishing Dreams creations beyond the game itself, even to non-Sony platforms, exponentially increasing the number of people who could experience them. Since Media Molecule already has commercial licenses set up for players, it could even be a way for successful creators to make a living.
Media Molecule co-founder Kareem Ettouney revealed the company's broader dreams for Dreams in an interview with GamesIndustry.biz. Despite being a Sony-owned studio that makes PlayStation-exclusive games, Ettouney said he wants horizons to be as broad as possible for players and creators alike.
"We want people to be able to go to the moon with their projects. [...] The very limited exporting features the moment are like exporting a video, but we have in the long-term [plans for] exporting a standalone game outside of Dreams entirely - exporting to other devices and beyond."
The company first has to prove to creators that it really does intend for their creations to be theirs, Ettouney added, saying that people have already used Dreams to make album covers, portfolio pieces, and beyond. Allowing the full creations themselves to exist beyond Dreams would follow on for that. As for Dreams itself, Media Molecule's goal is "for Dreams to last for 20 years" with continual expansions and improvements.
That could mean Dreams will one day expand to PC and Mac with "pro" versions, or at the very least there's a good chance you'll see it surface again on PS5. Granted, this all depends on how successful Dreams is in its early stages - it is technically still in early access on PS4.
While you wait for your Dreams to come true, find something to play right now on our list of the best PS4 games.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.


