Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Dead Island studio Techland has delayed the release of its next game, a first-person co-op slasher called Hellraid, from this year to 2014, when the title will release digitally on Xbox 360, PS3 and PC.
Previously known as Project Hell, the fantasy game started out as an internal weapon mod for Dead Island, which Techland said acted as "proof that chopping monsters frozen by magic spells using two-handed swords is brutally fun and addictive".
However, game producer Marcin Kruczkiewicz said today that it was necessary to delay the game in order to add new singe-player and co-op features, and to redesign elements of the title that didn’t gel with playtesters, like the magic system.
“Since we started developing Hellraid we have had a clear goal to create a game that we all would love to play,” he said. “We wanted to pay tribute to the best aspects of classic titles we grew up on and enhance them with new ideas, modern technology and extensive co-op that would provide players with dozens or even hundreds of hours of pure and bloody fun. If we released our game this year we would have to make too many compromises and the final product probably wouldn’t meet all our promises and players’ expectations.”
Weekly digests, tales from the communities you love, and more


