Cyberpunk 2077 gets official mod support
If you could have one Cyberpunk 2077 mod right now, what would it be?
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CD Projekt Red released official Cyberpunk 2077 modding support tools today to give PC tinkerers a jump-start "that will help you modify and create your own experiences in the world of Cyberpunk 2077."
The word "support" is pulling a lot of weight here, as the resources that CD Projekt Red released are fairly basic ones that modders can essentially use to ground their creations. Cyberpunk 2077 mods were already being created before these resources were officially available, but having an official source will make things more straightforward and could fill in some gaps in hand-made tools. The studio also says that its official resources "will be continuously updated alongside game patches to ensure compatibility," which in theory should make it easier to prevent mods from breaking all the time.
Historically, CD Projekt Red has been supportive of mods for its games, but between its more restricted engine and its actual in-house support, those mods have never reached Skyrim levels of depth or absurdity. That said, The Witcher 3 mods greatly improved over time as modders learned more about the game and CD Projekt Red got closer to the modding scene, so Cyberpunk 2077 will likely follow a similar pattern. To the studio's credit, it has more pressing things to worry about with regards to Cyberpunk 2077, with two essential performance patches slated for the first half of 2021.
The latest Cyberpunk 2077 patch notes cover a range of stability improvements and bug fixes for consoles and PC, but they missed a new bug which has tripped up some players. Here's how to fix the game-breaking Cyberpunk 2077 progression bug.
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


