Castlevania: Dracula X Chronicles
Richter Belmont's untold conquest comes to the US
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
With Rondo looking like a solid translation of an already exceptional action game, our eyes then turn towards everyone's favorite Castlevania, 1997's outstanding Symphony of the Night. Alucard's siege through his father's castle takes place five years after Rondo, after Richter's been brainwashed and needs some not-so-gentle guidance back to the side of good. As the first in the "Metroidvania" series of Castlevania games, you're given free reign to explore Dracula's castle. Along the way you'll gain new abilities that open up even more parts of the castle, allowing you to further gain ground against the armies of undead monstrosities that roam the area.
But, having been made in the late '90s, how will a 4x3 classic title like this fit comfortably onto PSP's slick wide screen? We heard it will indeed fill the screen, but not if it will actually fit properly. Zoomed in and cropped? Could be. Maybe when the game launches on Xbox Live Arcade we'll get a glimpse of what to expect on PSP.
Iga did mention that as long as he's got his eyes on Symphony this year, he might be persuaded to include some extras on the PSP version. No promises, but with all the badass fan service in Portrait of Ruin, we'd be pretty shocked if there isn't at least one retro surprise tucked away. As for us mega Vania nerds, we can take solace in the fact that series illustrator Ayami Kojima is back on board for the character designs. She handled Symphony the first time around, so why not, eh?
Weekly digests, tales from the communities you love, and more
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.



