Call of Duty: World at War - multiplayer hands-on

Tossing in living squad mates changes the dynamic incredibly. For one, most people will now want to be the first in a room - guns a blazin’ - as the rewards now outweigh the risk. Cower behind cover and you’ll find a room swept and all the points awarded to the players with the bigger balls.

In the Berlin based “Eviction,” points were even awarded for slaughtering wounded and surrendered soldiers, at the behest of those cold and merciless Ruskies. Sure it stings the conscience the first time, but hey, it’s free points! We chucked a Molotov Cocktail right in the middle of three unarmed soldiers, hands in air, and trust us when we say the “x3” prompt was just as satisfying as putting down a capable combatant.

As if you needed more reason to care, XP earned in online co-op is fully integrated with multiplayer. It’s actually in your best interest to give it a shot. We can’t wait to play more, especially since our hands-on session saw “Professional Game Journalists” refusing to surrender their co-op stations for hours on end. Generally a good sign, just sayin’.

Rest your worries, friends. It’s no hype, we’ve played it and it’s safe to say Call of Duty: World at War is in extremely capable hands over at Treyarch. With more of what we loved, and the addition of what you demanded, we’re going to go ahead call this another victory for CoD in the battle for online supremacy. Find out if we’re lying November 11 of this year.

Oct 08, 2008

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